Pheromone agent strategies
Project background: Academic
Context: Almere, the Netherlands
Studio name: Hyperbody MSc3 graduation studio- Formations & Embodiments.
Studio director: Dr. Nimish Biloria, Dr. Henriette Bier
Designer: Matthijs la Roi
Pheromone networks is project based on bottom-up design methodology to design a new train station and urban network for the center of the Dutch city of Almere. In the design process of the pheromone network project two types of diagrams where used: input and output diagrams. The input diagrams are interactive and generative in the sense that they can be the input for multiple operations. The output diagrams in the case of the pheromone project always visualize outcomes of algorithms: pheromone agent simulations, Dijkstra algorithm, Iso-vist, density calculations and structural performance simulations etc…
The role of the diagram in the particular case of the pheromone project is not reductable to a chronological step in a complete process. They are both virtual and actual. Virtual as they represent dynamic virtual links between input and output. Actual as they can be superimposed to be visualized as a two-dimensional static map. The map is an attempt to represent a literal translation of Deleuzes definition a diagram as an abstract machine. According to Eisenman : The diagram in the case of Deleuze are both form and matter, the visible and the articulable. The Diagrams for Deleuze does not attempt to bridge the gap between these pairs, but rather attempt to widen it, to open the gap to other unformed matters and functions which will become formed. (Eiseman 2001:30)
The used output diagrams are not only representational, they are generative in the sense that they are more then the combination of coloured pixels. They are generated with actual data and processed with various simulation software and algorithms. With this actual data the output diagram can become an input diagram giving it also generative potential and by doings so creating a feedback-loop optimizing process.